Showing posts with label game controllers for AT. Show all posts
Showing posts with label game controllers for AT. Show all posts

Monday, December 6, 2010

The Wii, Kinect and Gaming Technique for Therapy and Disabilities



The Wii has been a great tool for us to use in therapy with students in our school districts. Now we see the new sensor controller-less systems hitting the market and they are all over the TV and their sales are hot this Christmastime. What are the differences in these two kind of systems when looking at therpeutic uses?
An occupational therapist team member and I have been busy at work on building and expanding trials for our therapeutic model for using the Wii with students with disabilities. We have broken it down into 3 domains, physical, cognitive and social/communication. As we have done trials with students, we have found that the game play/strategy that is involved in correcting upper body movements and body/eye coordination, build balance and strengthen cognitive abilities for problem solving and strategizing on even basic levels. We are excited as we further develop our data collection and break down the skills and objectives that the active Wii games can strengthen.

Kinect in the mix - some initial thoughts:
The other day as we were going over some of our notes and findings, we got on the topic of the new Kinect add-on to the X Box for controller-less game play while moving the body like with the Wii. I can see the new sensor systems that bypass hardware you hold as being the new frontier, but the handheld Wii controllers give you the opportunity to still develop the hand and wrist movements in a way that these new systems cannot. It is also more fun than stringing beads and other conventional activities that can get mundane for kids. I am sure that the new Kinect games work areas of upper and lower body awareness, space, coordination, balance and build on cognitive process for problem solving and stragy building. They also require hand movements, but don't have something you hold for grip and movement stregthening. There is also something important about the tangible stepping up on a fit board and balancing that is lost just standing in place on the floor.

Ablegamers has put out a 2 part series on the Kinect and have reviewed the system's strengths and weaknesses for those in the disabled community. It doesn't address the ramifications of the new controller-less sensor systems on therapeutic applications, but is a great review of the system and how Microsoft to them into consideration in the research and development.

We are in our second year of trials at 2 new schools and hopefully we will have a manual, data collection forms and an objective/skill-based grid that spans the three domains sometime next year. This is taking time but we want to do it right. Check back now and then and we will keep you posted and let you know when something is ready. Hopefully our model it will be general enough so that it can apply across multiple game systems - we will keep the Kinect in mind as we press on.

All the best to you!

Lon

Thursday, March 11, 2010

Mouse Emulator Joystick for Orthopedically Impaired: Free software and controller Under $8!

Joy Tokey!

I recently had to send in a mouse emulator that worked with a joy stick on a power wheelchair for repairs. The student had been using it to access his laptop. He had Kurzweil 3000 (Flash demo) and Click nType keyboard to write in his scanned worksheets, do reports, etc. and now he was stuck without his gear.
I knew it would probably be a month until this student got his equipment back so I needed to come up with a fast fix to patch together in the meantime. I was online searching for mouse emulator software and I came across Joy Tokey, an open source free application that takes a Playstation game controller that is USB and converts the joystick and a couple of buttons to a mouse controller.
I downloaded the app and unzipped it in a folder on my desktop.
I didn't have a PS2 USB controller, but I did have an older PC game controller with 2 thumb joysticks, side buttons, a plus and 4 top buttons - regular game controller. It was USB. I plugged it in with Joy Tokey open and selected the preference for a mouse. It worked great! I had up, down, left, right, with a joystick and 2 buttons were my left and right-click. I could hold down the left-click button and move the mouse to highlight text. I used Click n Type for my on-screen keyboard to type.

I plan to to take this down to the school and hook it up with the student. If we can mount the controller where the student can access the thumb stick and buttons, he will be able to get back to school work!
I looked online and found a USB game controller for PC for $7.99 at Computer Geeks . They also had a wireless joy stick which would be even better for $24.99. For under $8 you can get a controller, download the free mouse emulator app and be ready to rumble.

Next week I will share on some online art programs that work with this set up to do some great drawing and build mouse skills and control.

All the best,

Lon


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