Showing posts with label Wii and special education. Show all posts
Showing posts with label Wii and special education. Show all posts

Friday, October 23, 2009

In the News: Kids Use Nintendo Wii to Learn Skills - Video


Yesterday KEPR TV and KVEW TV came and taped for a news clip. The students had fun showing what they could do. Although a lot ended up on the cutting floor, there are some interesting pieces. It gives you a rough idea of what we are doing. As promised, here is the link to the KEPR article and segment. They have the link to the video there as well:


All the best,

Lon

Wednesday, October 21, 2009

Wii Therapy: Findings in Motor Integration/planning and Sensory Systems

Can observing children using theWii help us learn more about their weaknesses and develop strategies to use the Wii to augment traditional therapy and educational practice?




The Wii mat for Outdoor Challenge is pictured above, along with the pipleslider game the students play when sitting on the mat. By leaning left or right and patting their hands, the can steer themselves down the slide.

My question at the top is quite a mouthful! We are struggling to get valid results from observing students using the Wii and find ways to use it to support their goals. They love to play the Wii and it can be a real motivating factor. Whether we are looking at social interaction and systems that students work in with autism, or orthopedic issues in motor integration and planning, our efforts are showing some positive results as we have used the Wii in several situations this fall.

I have been working with a PT/OT and a early childhood specialist in an early childhood program. We have been bringing students in from the morning and afternoon sessions to "play". They have more speech and social goals than orthopedic ones. We have used the Outdoor Challenge game mat to play games like Mole Stomper, Pipe Slider and Timber Trail. All of these involve skills like running in place, foot/eye coordination, left/right orientation, balance, anticipation and developing problem solving systems, etc.


It has been enlightening to see how these young children develop better skills through trial and error, but we have also been able to pinpoint certain deficiencies in age-appropriate developmental skills within the motor planning, fine motor and right/left skills. We have also noticed that the students that have speech issues do not necessarily have motor planning issues as well when using the Wii, but most everyone has some area of deficiency when using the Wii that we can monitor and work on skill strengthening.
We have 2 TV stations coming out to the classroom tomorrow to tape the students and our therapists and myself on the pilot program. If we get a video clip of the piece to share online, I will link to it.

Since we have developed this program, we have been able to use it for some high school age students with autism as well. The thing we are noticing with them is that when they have to do something out of their sensory system - something that cause them to have to adjust and "tweek" their receptive sense, there can be some learning and higher tolerance as an outcome. For example, if we ask a student to take off their shoes and stand on the Wii Fit Board to play a balance game, they might refuse or have a hard time dealing with doing something in their sock feet. The lure of the game and the motivational factor there might be the ticket to get them to comply and give it a try. When this happens, the door can open to new sensations and willingness to try. We have had similar instances with sitting on a mat on the floor, being in sock feet on the mat and putting the strap on the Wii remote around a wrist.

We have just purchased the components for a second system that will go into a student autism group in a high school to work on social and sensory developmental goals. We also have a fourth grade deaf boy who is in a wheelchair and will be using the Wii therapy to do some eye/hand coordination and integration of a speech device with game symbols and basic communication to play with the teacher and a peer.

This has been an interesting journey. I have actually been so busy that I have had to focus on other directions and let this go. In spite of my negligence at times, the teachers and specialists have owned the program and run with it. They have been sharing results and ideas, and proposing new ways to apply the games to student needs. It is taking on a life of its' own!

We have a goal to develop improved data collection forms and develop some tutorials and helps for specialists and teachers to integrate games. We are a long way from that yet - but things are definitely taking shape.
More to come as things develop.

Note: The Wii is not used for official diagnosis, evaluation or screening. It is only used as another tool to see what students can and cannot do and give them a fun and motivating way to develop and achieve goals - approaching them from a different angle.
All the best,
Lon

Thursday, April 30, 2009

Wii Jumps in as Therapy Tool for Special Education



I had reported on the Wii as "Wii therapy" this past winter and had asked for tips and ideas. I received several emails and comments about it. Since then, my assistive technology department has been given a Wii to use as a therapeutic support tool. I got on the Internet this past week and found that the number of articles and sites featuring the Wii for this purpose have grown considerably.
I "launched" our Wii program at a monthly meeting of our OT/PT specialist team yesterday. I set up the Wii and gave everyone a set of handouts on the games and articles that support the Wii in rehab settings. I shared examples of the Wii being used in hospitals for all ages, from 9 to 90. Stroke victims, veterans hospitals for military, special needs students in schools, all across the country are finding the following:

1. The Wii can divert the attention of the subject off of the pain associated with movement making it easier to do the movement while bowling, boxing, playing tennis, etc.

2. "Virtual PE" from a wheelchair is possible in special needs classrooms. Children can bowl and play baseball against other students in the classroom. One school even has a "game day" where a special needs class can play another class.

3. Teachers, specialists and assistants often hold and assist the student with the Wii remote to model movement, the swing, roll, punch, etc.

4. Better circulation of limbs is occurring.

5. Games support eye/hand coordination and students are able to "whack the ball out of the park" on the Wii when they have difficulty doing other eye/hand tasks. Maybe this will help.

6. Color and shape recognition is increasing.


There are quite a few articles online if you Google Wii therapy or Wii rehabilitation. One article I loved was: Wii Solutions for Special Needs from the special needs program at the Harry E. Blair Learning Center in Bakersfield, California. I would encourage you to check it out. There are some great pictures there too.
We have purchased a Wii Fit board to work with students who are not in wheelchairs. We have a game mat/game "Outdoor Adventure", which allows students with the ability to sit on the mat on the floor to slide down a water slide and use their hands to steer to the left or right. The Wii Sports games will allow students in chairs to use muscle groups while doing the tennis, boxing, bowling, baseball, etc.

The first student to use the setup will be a 12 year old in a chair that has lost interest in doing many of the activities the occupational therapist gives him to do at school:
"Stringing beads and other hand exercises have kind of reached their limit with him," the OT/PT director shared. "Maybe this will engage him and get the muscles actions we want him to get, and make it more fun for him."

I 'll keep you posted.

All the best to you!

Lon

Tuesday, February 24, 2009

Wii Therapy: Using the Wii and Wii Fit in Special Education


Yes, you heard me...Wii therapy.

Maybe you have already discovered it and I am slow to figure it out. I received a call from one of our directors telling me that there were two Wii's from a residential program that closed. "Do you think you could use them in some way with students for therapy?"
"Sure," I said, "I bet we can find some occupational therapy uses for them."
In my online search for some uses for the Wii in education and therapy, I found a blog, WiiHab - by the "Wii OT". In this blog it mentions how the Wii Sports and Wii Fit board can work to address coordination, bilateral integration, crossing the midline, motor planning and visual motor integration.
Another Blog, "All Together We Can," by Samuel Sennott, shares some great Wii resources. One is on how to use a Wii remote to build an interactive white board. Another is on adapting a Wii for access.

I am beginning to gear up and see how I can use this to work with students through our OT's. We will have two in our equipment center to check out now and use for therapy. I am excited about the potential.

If you have any resources or experiences to share, please comment or email me to let us know.

All the best to you!

Lon